Switch your active save file here, delete save files, or upload
save files.
Select an entry below and press 'Apply' to load a different save
file.
NOTE: You can't delete your current save file.
Warbond Select
The Armor Lab
Q: What is this tool for?
A: The Armor Lab is for divers who want to be able to
theory-craft their drip when they're not able to play
the game. Great care was taken to ensure that this
tool, and the entire website, is a good experience on
mobile devices.
NOTE: Although a mobile-friendly web page was my
primary concern, image quality may degrade on screen
widths of 375 pixels or less.
Q: Some of the helmets/armors get parts of them cut
off. What's up with that?
A: For now I'm basically just super-imposing the
helmet image on top of the armor image. This works
decently well for the majority of pieces, but some
pieces have parts of them sticking out and I will have
to make a code exception for each of these instances.
I am planning on doing this in the future, but it will
take a while.
Q: How can I save my armor loadouts?
A: When you have a loadout you're happy with, press
the
button.
Q: How can I see my saved loadouts?
A: Press the
button at the
upper right of the page. From there you can do many
things concerning save data, such as importing,
exporting, deleting, and applying loadouts.
Q: What if I don't have all the warbonds/content?
A: Check out the Settings menu by pressing the
button at
the top right of the page. From there you can change
your difficulty and toggle on/off the warbonds and
other content.
Q: Why don't you run ads on this site?
A: The intention behind making this site was to
provide maximum value to Helldivers everywhere. The
majority of my code is browser-based, and I only pay
out-of-pocket for the domain, build time, and hosting
(I use AWS). Costs are relatively small, but if you
would like to reward me for my efforts, feel free to
buy me a coffee using the link at the top of the page!
Q: Can I contribute with time instead of money?
A: Please! Feel free to join the discord and hit me up
if you have any ideas/suggestions, or run into any
bugs. If you're a coder, I can definitely use your
help with upcoming features.